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Demystifying 3D Character Rigging for Games

Game Developer

In collaboration with one of our senior rigging and groom artists, we aim to demystify this craft and provide in-depth insights into the process of rigging characters for games.

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Blender Auto-Rig Pro Available FREE — Today Only

Game From Scratch

GameFromScratch.com Blender Auto-Rig Pro Available FREE — Today Only As the final day of the ongoing Blender Market 10th anniversary they have been giving away free Blender add-ons. In the final day they have perhaps the best giveaway yet, the immensely popular Auto-Rig Pro!

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AccuRIG — Auto Rigging Tool from Reallusion

Game From Scratch

GameFromScratch.com AccuRIG — Auto Rigging Tool from Reallusion It would appear that Mixamo has a new competitor in the auto-rigging game, accuRIG from Reallusion (makers of Character Creator and iClone). It is a free download, available for Windows only, that is completely free, although an account is required to download.

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The Beginners Guide to Animation Rigging

Game Designing

And, we will provide you with some tips you need to begin your journey getting started in 3D animation rigging. But, a 3D model is really only a static object, and before the animators can begin to pose and animate the model it needs to be rigged. What is a 3D Animation Rigger? What Skills Do Character Riggers Need?

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Automate facial rigging with cloud-based machine learning in Ziva Face Trainer

Unity Blog

Discover Ziva Face Trainer's automatic facial rigging capabilities using cloud-based machine learning.

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Artwork Update: Sprite Rigs Complete!

Yotes Games

It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process! Should be done and in-game by April's end (but given how that estimate's measured in gamedev time, we'll see how that goes ?).

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character.

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